Character Archives Wiki
(added introduction)
Tag: Visual edit
(introduction to the setting, expansion of bones malone)
Tag: Visual edit
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== The Setting: ==
 
''This is a setting that parallels 1920's/1930's Americas prohibition and gang uprising.''
 
''This is a setting that parallels 1920's/1930's Americas prohibition and gang uprising.''
   
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The portals are regulated and maintained by the Clerics of the Rising Goddess Faith. Though they still act as church leaders and healers, they also control the largest and safest form of long-distance transportation in the city. Similar to air travel in our world, the Clerics regulate the transport of goods and creatures from far away lands and realms. Security is tightly regulated, but it is not impossible to bribe your way through. The Clerics begrudgingly work along with the skeletons but refuse to have their ranks interfere with the delicate operations of the portal.
 
The portals are regulated and maintained by the Clerics of the Rising Goddess Faith. Though they still act as church leaders and healers, they also control the largest and safest form of long-distance transportation in the city. Similar to air travel in our world, the Clerics regulate the transport of goods and creatures from far away lands and realms. Security is tightly regulated, but it is not impossible to bribe your way through. The Clerics begrudgingly work along with the skeletons but refuse to have their ranks interfere with the delicate operations of the portal.
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The current hot topic in the city is the Potion Inhibition. Both health potions and performance enhancing potions are seen as a plague upon society by the government. Health potions are highly regulated and restricted while potions such as Giant Strength and Mind Reading are outright banned. Raids are sudden and violent. Bootleggers and alchemists work in hidden speakeasies. Due to the outright ban and lack of regulation, the quality of potions is questionable and varies from alchemist to alchemist. The trade is competitive and highly secretive.
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Two opposing gangs are currently at odds with each other, aiming to monopolize on the potion trade. The Spooky Boys, headed by Bones Malone, uses his wide reaching influence to stay under the radar of the government. He is not above shoveling out a few coins or making threats to get what he wants.
   
 
== Bones Malone and the Spooky Boys ==
 
== Bones Malone and the Spooky Boys ==
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'''Bones Malone''': the Leader of the Spooky Boys. Due to the overall appearance of skeletons, he can blend in with any group by just a change of his clothes. '''(this may be racist??---saccillia)'''. He is known to be conniving, ruthless, and does not take betrayal well. He has worked hard to his fingers into every niche he can to make his business more efficient.
'''Bones Malone''': the Leader of the Spooky Boys
 
   
 
'''About the Gang:'''
 
'''About the Gang:'''
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'''About the Gang''':
 
'''About the Gang''':
 
== Setting: ==
 
The adventure takes place during the time of Healing Potion Prohibition. (Can be changed to other potions).
 
 
The city is full of all sorts of races and species. Skeletons, drow, humans, dragonborn, and many other races occupy the concrete civilization. They are equal under the law but not equal in
 
 
Expansions are encouraged--Saccillia.
 
   
 
== Inspiration comes from a repost on "My DND Group" on Facebook, by Garrett Urness. ==
 
== Inspiration comes from a repost on "My DND Group" on Facebook, by Garrett Urness. ==

Revision as of 14:20, 20 July 2019

The Setting:

This is a setting that parallels 1920's/1930's Americas prohibition and gang uprising.

The metropolis is home to an sentient skeleton, humans, dragonborn, drow, and many other races. All are equal under the law but that does not prevent some groups from trying to gain a better foot hole. Though the skeletons are under the employ of the local liche they are present in every level of city life, from law enforcement to construction. The only places that skeletons are not seen are in the shipping ports and portal maintenance.

The ports are kept in tip top shape by a group of druids called the Clip of the Moon Crew. Their power to manipulate the elements makes them efficient at directing, loading, unloading, and keeping track of all trade goods that pass by boat. Like the Clerics, they do not all together trust the skeletons. They can be found whispering among themselves in Druidic. Rumors have it that more than just fish and linens get imported into the city.

The portals are regulated and maintained by the Clerics of the Rising Goddess Faith. Though they still act as church leaders and healers, they also control the largest and safest form of long-distance transportation in the city. Similar to air travel in our world, the Clerics regulate the transport of goods and creatures from far away lands and realms. Security is tightly regulated, but it is not impossible to bribe your way through. The Clerics begrudgingly work along with the skeletons but refuse to have their ranks interfere with the delicate operations of the portal.

The current hot topic in the city is the Potion Inhibition. Both health potions and performance enhancing potions are seen as a plague upon society by the government. Health potions are highly regulated and restricted while potions such as Giant Strength and Mind Reading are outright banned. Raids are sudden and violent. Bootleggers and alchemists work in hidden speakeasies. Due to the outright ban and lack of regulation, the quality of potions is questionable and varies from alchemist to alchemist. The trade is competitive and highly secretive.

Two opposing gangs are currently at odds with each other, aiming to monopolize on the potion trade. The Spooky Boys, headed by Bones Malone, uses his wide reaching influence to stay under the radar of the government. He is not above shoveling out a few coins or making threats to get what he wants.

Bones Malone and the Spooky Boys

Bones Malone: the Leader of the Spooky Boys. Due to the overall appearance of skeletons, he can blend in with any group by just a change of his clothes. (this may be racist??---saccillia). He is known to be conniving, ruthless, and does not take betrayal well. He has worked hard to his fingers into every niche he can to make his business more efficient.

About the Gang:

The Gang is made entirely out of skeletons. Their organization reflects the Italian Mafia. A lich may be involved as a shadow leader, but none can be sure. Each member is skilled in interrogation, manipulation, an fire arms. They commonly wear the stereotypical trench coat and fedora. Because skeletons occupy almost every profession in the city, they help grease the wheels for the Spooky Boys to do their business.

Rival gang: The Dragborn

The Spooky Boys are currently in opposition to an opposing gang of Dragon Born. (Credit to Marcus Worboys).

Thiola Blundyth: Godfather of the Dragon Born Gang

_________: Second in command of the Dragon Born Gang

Thiola Blundyth: A perpetually exasperated Drow Secretary who is not being used to the best of her ability. She has a thick Brooklyn accent. She is one of the few non-dragonborn members of the of the (dragonborn gang), though she is will not admit her affiliation.

Thiola initially joined up with dreams of one day finding that one potion that gives her the +6 on any action that would normally be a disadvantage in sunlight. She thought joining the Dragonborn Mafia would help since they had the market cornered on illicit potions due to getting a hold of an alchemist Gnome who's just in it for protection and money( his homeland is constantly raided by tieflings for precious gems). They are the only two that really bond due to having to overcome their respective issues. Still, he's unable to get the material necessary to transmute the potion she needs. The Dragonborn Mafia's second in command (needs name) knows where to get it but bureaucratic issues keep getting in the way( they can't afford the logistical cots to travel to the Underdark and bribe the clerics to gain access to the gates that will transport them to the fields where the main ingredient grows). So it's just busywork for everyone till this occurs. Of course, Thiola Blundyth,the leader of the mafia, while sympathetic, thinks it's just a waste and constantly tries to convince her it's better to just play who she is and not worry about that type of stuff.(Credit to Stefan Michael Houlder and Marcus Worboys)

About the Gang:

Inspiration comes from a repost on "My DND Group" on Facebook, by Garrett Urness.

Skelegang