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Thorvin Loderr

Medium Humanoid (Mountain Dwarf), Lawful Good

Class & Level - Fighter, Level 1

Background - Sage

AC - 14 (Leather Armor + Shield)

HP - 12, Hit Dice - 1d10

Speed - 25ft

STR (16, +3); DEX (13, +1); CON (14, +2); INT (14, +2); WIS (12, +1); CHA (8, -1)

Skills - Athletics +5, Arcana +4, History +4, Perception +3

Saving Throws - Strength +5, Constitution +4

Senses - Passive Perception 13, Darkvision 60ft

Languages - Common, Dwarvish, Gnomish, Giant

Armor: All armor, Shields

Weapons: Simple weapons, Martial weapons

Tools: Brewer's supplies

Feature - Researcher

  • Dwarven Resilience
  • Dwarven Combat Training
  • Dwarven Armor Training
  • Stonecunning

  • Second Wind
  • Fighting Style - Dueling

EQUIPMENT

  • Backpack
  • Dungeoneer's Pack - Crowbar, Hammer, 10 Pitons, 10 Torches, Tinderbox, 10 Days of Rations, Waterskin, 50ft of Hempen Rope
  • Leather Armor, Shield
  • Flail, 2 x Handaxes, Longbow (20 x Arrows)
  • A Bottle of Black Ink, Quill
  • A Small Knife
  • A Letter From a Dead Colleague
  • A Set of Common Clothes, 10 GP

KEY CHARACTERISTICS

Personality Trait - I am horribly, horribly awkward in social situations.

Ideal - Emotions must not cloud our sense of what is right and true, or our logical thinking.

Bond - My life's work is a series of tomes related to a specific field of lore.

Flaw - I overlook obvious solutions in favor of complicated ones.


LOOSE OUTLINE (*Feel free to adjust Thorvin to better suit your particular campaign and flesh out his backstory further if you feel necessary)

Thorvin grew up under a proud Dwarven household of brewers who have always been slightly ashamed, if not embarrassed, that he never developed into a 'real Dwarf' like his siblings, with him mostly being known as a somewhat reserved author of several non-fiction titles dedicated to explosives - he chose to leave his family home when he confided in his relatives his lifelong dream that they just laughed off, he wanted to be the first Dwarf to walk on the moon.

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